Teloscopic OS is a cloud-based platform for modeling, storing and simulating visually meaningful data (e.g. all of the interactive whiteboard sessions) within an enterprise.
It assumes that everything in a diagram represents enterprise knowledge and intent rather than mere pixels or lines on a board. As such, we have elevated diagrams from mere pixels to something more like a “visual program” that can understand and talk with the enterprise.
TelOS uses an adapted version of the Entity-Component-System design pattern from gaming. We call it ECO, where O stands for Oracle.
Oracles are agents (software programs) that can programmatically interact with any visual entity within a diagram. In other words, pictograms in TelOS are actually more like programs with visual appearances.
Due to their programmatic nature, elements in TelOS-hosted diagrams can interact with any type of system, from advanced rendering like AR to modern decentralized data systems like blockchain. And our streaming service is already compatible with common IoT protocols.
Below is a brief overview of why we created TelOS and its history.
Human thought involves the creative use of metaphor and abstract concepts. Indeed, some scientists have proposed that analogy or conceptual blending is at the heart of human creativity and knowledge.
For a long time, corporate communication has been dominated by visual tools like Powerpoint. Bullet-points aside, we instinctively want to communicate using pictograms. We have become so used to this, that we forget how most of our pictograms are indeed just metaphors, like the ubiquitous “pie” chart. Pie anyone?
Then there’s the whiteboard, and its more recent successor – the digital interactive whiteboard or “smart” board.
Sadly, they are often anything but smart. TelOS seeks to change that.
Smartboards suffer the same limitation as many digitized versions of analog ideas – they’re mostly just digital versions of their analog inspirations. In the case of smartboards, digital drawings are still just drawings, as if made from pencil and paper (only rasterized bitmaps). At best, these drawings are available instantly as digital output files (PNG or JPEG) and can also be broadcast remotely via some form of video collaboration framework.
However, the point of visual communication is not to create a drawing. It’s to communicate and represent ideas – or knowledge. The value of the drawing is in what it represents.
To give an analogy, Parker Pens tell the story of how their business improved once they understood that expensive pens were, in fact, gifts and not writing instruments per se. Parker came to realize that they were in the gift business, not the pen and ink business. Similarly, interactive whiteboard drawings are really knowledge maps, not drawings per se. Interactive whiteboards are really part of a “creative knowledge business.”
Knowledge, not Pixels
The real aim of a whiteboard session is to creatively explore, share and communicate knowledge, or ideas. This leads to consensus, action and results.
TelOS builds upon this principle by assuming that whiteboard diagrams are really knowledge maps. Moreover, knowledge in an organization is not a static substance. It is dynamic. Indeed, its dynamism is where value creation comes from. And, in a way, managing this dynamism (towards a profitable outcome) is the central aim of an organization.
If we assume that knowledge is a living entity that continues to evolve, grow, adapt (and yes, even die) then we can think of all the whiteboard diagrams (and note-taking etc) in a company as a kind of digital simulation of the organization’s life. Indeed, if we assume that the diagrams are comprehensive and dynamic enough, then they really ought to form a kind of digital snapshot of what the organization is thinking and doing at any one time, like a collective mind.
Imagine then that there exists a kind of oracle able to hover high above the company and simultaneously view all of the whiteboard diagrams at once as some kind of virtual world. Imagine that this oracle keeps track of what is being drawn by whom and can make connections between diagrams or their elements. In doing so, it helps workers to better track and grasp the organization’s collective knowledge. Indeed, the oracle could also inform other automated systems (like “AI agents”) in the company, not just the human workers.
TelOS does exactly this. Rather than view a whiteboard diagram as just another file, it assumes that it is part of all the whiteboard diagrams in a team or company.
In other words, TelOS “thinks” of all the whiteboard diagrams as one big diagram. Moreover, it considers that elements in a diagram are not static line drawings, but reusable, searchable and even actionable knowledge components in a vast virtual world of other knowledge components. These components also form more complex entities like a project, an idea or a concept within the company.
The observant reader might have noticed a few words that seem familiar: simulation, virtual world, oracle, component and entity.
These are all concepts that exist in the world of online gaming, in particular massive online virtual worlds. They are also concepts that exist inside of TelOS.
No surprise then that TelOS is, at its heart, more like a virtual world modeling and simulation system than a traditional whiteboard system. TelOS stands for Teleportation Operating System because it assumes that all of the whiteboard sessions really comprise a vast virtual world of knowledge that users can navigate around, as if by teleportation.
With TelOS, there is really no such thing as a “document” or “drawing”. There is really just an infinite space that slowly fills with diagrammatic (and text) elements that represent knowledge.
A core principle of TelOS is that diagrams (and their elements) represent knowledge. The entire space of all diagrams built on TelOS constitutes a knowledge world.
TelOS is a cloud-based computational platform that lets an organization treat all whiteboard diagrams as a single world of knowledge. The platform coordinates micro-services, called oracles, that reacts to whiteboard sessions to make them dynamic e.g. searchable, actionable etc. The platform has an unlimited concept of scale. In effect, all users could be considered to be actively building, editing and using a single massive-scale diagram.
An oracle could be a single interactive whiteboard (UI) interacting with the knowledge world. Or it could be a background worker, like an AI, that is reacting to certain events, like “tell me who is interested in blockchain.”
TelOS works by adopting a technology pattern similar to large-scale gaming worlds – the so-called ECS pattern.
For TelOS, this is modified to what we call Entity-Component-Oracle (ECO) pattern. Oracles are independent software programs that can act on behalf of any visual element (pictogram) inside of a view. This is the key to turning visual aesthetic objects into knowledge.
More information about the ECO architecture of TelOS will be available soon. Meanwhile, please feel free to contact us.
Find out how to TelOS can power your visual collaboration.